Tuesday, 6 July 2010
Thursday, 1 July 2010
Initial Ideas
How has technology improved animation?
For this question I would say about how computer imaging and digital manipulation have improved animation or how it could be argued that it has made the films less personal than hand drawn image's.

The Three films that i would use as examples would be Snow White (December 21st 1937), Nausicaa Of The Valley Of The Wind (March 4th 1984)
and Resident Evil Degeneration ( October 18th 2008)
I would use these example because of how they are each from a different age of video creation and how they each have been created in a specific way.
2. BloodRayne, the production cost was 25 million dollars and since its release January 6th 2006 it has made just under 2.5 million dollars.

2. Lara Croft: Tomb Raider the production cost was 115 million dollars and since its release June 15th 2001 it has made 275 million dollars.
For this question I would say about how computer imaging and digital manipulation have improved animation or how it could be argued that it has made the films less personal than hand drawn image's.

The Three films that i would use as examples would be Snow White (December 21st 1937), Nausicaa Of The Valley Of The Wind (March 4th 1984)
and Resident Evil Degeneration ( October 18th 2008)
I would use these example because of how they are each from a different age of video creation and how they each have been created in a specific way.Snow White being completely hand drawn with over 750 artists working on it production.
Nausicaa of the valley of the wind was also hand drawn by the Japanese company Studio Ghibli.
And finally Resident evil Degeneration because of how its made using motion capture suits to create a more realistic movement performed by the characters.
Whats the problem with video game to movie progression?
Why are Video game movies have a weak stand against other movies?
For this question I would talk about how because of the specific audience the directors are tied down to a limited set of guidelines for the game film.
Why are Video game movies have a weak stand against other movies?
For this question I would talk about how because of the specific audience the directors are tied down to a limited set of guidelines for the game film.
For starters i would include two video game film adaptations that weren't successful :
1. Super Mario Bros, the production budget of this movie was 48 million dollars and since its release on May 28th 1993 it has made just under 21 million dollars.
1. Resident Evil Apocalypse, the production cost was 45 million dollars and since its release in september 10th 2004 has made 130 million dollars. 
2. Lara Croft: Tomb Raider the production cost was 115 million dollars and since its release June 15th 2001 it has made 275 million dollars.
Subscribe to:
Comments (Atom)